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Indus International Tournament LAN Put on Hold Until Further Notice

Indus International Tournament LAN Put on Hold Until Further Notice

Image via SuperGaming
Indus International Tournament LAN Grand Finale Postponed Amidst Border Tension between India And Pakistan.

SuperGaming, the developer behind the popular Indus Battle Royale, has announced the postponement of the highly anticipated LAN Grand Finale of the Indus International Tournament (IIT). The decision, revealed in a statement released earlier today, comes in response to the current climate of international unrest and escalating tensions between India and Pakistan.

Indus International Tournament LAN Postponed

The grand finale was scheduled to take place on May 18, 2025, at the Drome Arena in Pune, marking the culmination of a major esports tournament for Indus Battle Royale, SuperGaming’s homegrown Indo-futuristic battle royale title.

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The event was poised to be a significant moment in Indian gaming, bringing together top talent from across the globe to compete for a substantial prize pool of ₹2.5 crore, with the winning team set to claim ₹2 crore. Additionally, the Most Valuable Player (MVP) of the LAN finale was to be awarded a custom Mahindra Thar, adding to the prestige of the event.

SuperGaming’s statement emphasized the difficult nature of the decision but underscored the paramount importance of the safety and well-being of their community, players, creators, and crew. Citing multiple domestic and international travel advisories, the company stated that postponing the event was the “most responsible course of action” at this time.

“We were all set to welcome players, fans, and creators from across the world to celebrate a landmark moment in Indian gaming,” the statement read. “However, for now, this pause is the right thing for our people, and for the spirit of what INDUS stands for.”

The Indus International Tournament has been a significant undertaking, designed to elevate Indian esports talent onto the global stage. The tournament witnessed participation from over 1000 teams across four phases: Homegrown, National, Powerplay, and International. A total of 946 matches were played, culminating in the qualification of 15 top teams for the LAN finale.

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These teams represent a diverse and competitive global lineup, including Team Rogue, DGE, Moggers, Esports Battleground, 4Magic (Brazil), Kadiliman Esports (Philippines), Zero Gravity, Marcos Gaming, Likitha Esports, Heatbeast, Golden Hornet, 4Ever, Autobotz, and Blind Esports.
The postponement will undoubtedly come as a disappointment to players and fans alike, who were eagerly anticipating the grand showdown in Pune.

However, SuperGaming’s focus on safety and responsible decision-making in the face of global uncertainty is likely to be understood and appreciated by the community.

The announcement did not provide a new date for the LAN Grand Finale, stating that it is postponed “until further notice.” Fans and participants will be awaiting updates from SuperGaming regarding the rescheduling of this significant esports event.

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