Esports & Gaming
VALORANT 6.03 Patch Notes: Riot Games introduces a Killjoy and Raze update, and even more bug fixes

VALORANT 6.03 Patch Notes: Riot Games introduces a Killjoy and Raze update, and even more bug fixes

VALORANT 6.03 Patch Notes: Riot Games introduces a Killjoy and Raze update, and even more bug fixes – Devs thanked players for all their feedback on Swiftplay. Following this, Riot Games announces a new patch for the game which brought a Killjoy and Raze update and even more bug fixes. Check out the detailed information […]

VALORANT 6.03 Patch Notes: Riot Games introduces a Killjoy and Raze update, and even more bug fixes – Devs thanked players for all their feedback on Swiftplay. Following this, Riot Games announces a new patch for the game which brought a Killjoy and Raze update and even more bug fixes. Check out the detailed information below. For future updates on VALORANT, follow Insidesport.IN

 

VALORANT 6.03 Patch Notes: AGENT UPDATES

KILLJOY

With Chamber’s recent balance and the increased reliability of Killjoy’s Lockdown ult, she has recently sprung up as the premier Sentinel Agent in the game. When we took on systemic damage and health interactions in Patch 5.12, we decided not to reduce Killjoy’s Turret health given her place in the ecosystem at the time. Given her place today, we are making the changes below.

  • Turret (E) health decreased 125 >>> 100
  • Reducing the total health of the Turret will allow for opponents to have an easier time destroying it, particularly with weaker weapons
  • Lockdown (X) point cost increased 7 >>> 8
  • Devs are happy with Killjoy’s Ult being powerful when opponents don’t have a plan to push or contest it, but feel the frequency is too high for the reliability it now offers.

RAZE

Devs feel the duration of Boom Bot has led to a larger recon footprint than we felt was healthy, in regards to the ability’s secondary output. We are decreasing the amount of space the ability can cover in order to sharpen Boom Bot as a tool Raze and her team can use to follow up around angles.

  • Boom Bot (C) duration decreased 10s >>> 5s

GAMEPLAY SYSTEMS UPDATES

Adjusted the Firing Error graph to use worst case error represented as degrees from the aim direction. The graph now reports the worst case error degrees of a possible bullet vector—before it didn’t account for the generation of the actual error vector.

Introduced a new setting “Operator (Hold)” which allows those of you in Toggle Mode to hold Secondary Fire to go to Level 2 zoom. (Pre-Patch 6.0 zoom behavior).

Restored weapon zoom to pre-Patch 6.0 behavior when transitioning from weapon equip to Zoom/Aim Down Sights.

MODES UPDATES: SWIFTPLAY

Remember when we told you the Swiftplay Beta would end in January. We sorta lied. Everyone decided to just keep it on.

Read More- VALORANT Challengers South Asia: Nodwin Gaming and Riot Games enter into a strategic partnership to host the VALORANT Challengers League SA

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