Valorant Patch Notes 3.06 Updates: New Features, Changes to Jett, Maps, and More: Valorant is one of the most recent emerging games in the world. Valorant has already officially released the patch notes for the coming versions. The players were also very curious about the updates and finally, they have officially confirmed. So, today we will talk about Valorant Patch Notes 3.06 Updates and its New Features, Changes to Jett, Maps, and More in detail.
In Valorant Patch Notes 3.06 Updates we have seen them balancing a bit, They have significant changes to their agents Jett and Skye. Jett is one of the most attacking agents in Valorant. The Players often take advantage of her mobility to give significant damage before escaping. Her Cloud Bursts can create a cover in a pinch. Moreover, The Bladestorm ultimate is also devastating in the right hands since each kill refills Jett’s kunai. It allows the players to go on a rampage.
Jett steps on the balance scales for an adjustment, two of our Initiators get some tweaks, and five maps get a few stronger crates. Fracture also enters Competitive queue!
— VALORANT (@PlayVALORANT) September 21, 2021
Moreover, the agent, Jett will only have two Cloudbursts instead of three. It will cause players to be more careful with their smokes and preventing instant spam of three clouds of smoke. The Players will have to consider where their smoke will be the most beneficial for their team.
Basically, Skye’s benefitted from some quick movement shortly after her flashes and frequent Seekers. So, they have decided to slow her down a tad and bumped the cost of her ult. In the case of KAY/O, he should be better at hiding his FLASH/drive pitches.
Valorant Patch Notes 3.06 In Icebox, Haven, Ascent, Bind:
Five of the maps are now coming with sturdier crates. They will offer more protection for attackers on some planting sites, or safer positioning for defenders. They have announced minor updates also in Icebox, Haven, Ascent, Bind. The Player’s settings for Live and PBE have been split. the setting should no longer be wiped when going between the two environments