PUBG Mobile: Famous Battle Royale game, “PUBG Mobile” surpassed $7 billion in worldwide lifetime player spending following a recording quarter in Q3 2021. PUBG Mobile from Tencent has generated $771 million in player spending across the App Store and Google Play in Q3 2021. Here is detailed information about the revenue below about the PUBGM, Battlegrounds Mobile India, PUBG New State.
#PUBGMOBILE from @TencentGlobal surpassed $7 billion in worldwide lifetime player spending following a recording quarter in Q3 2021. Read the quarterly analysis in our latest blog post:https://t.co/8o5tSijH8x pic.twitter.com/sTI3GEx6QZ
— Sensor Tower (@SensorTower) November 24, 2021
So far this year, PUBGM, combined with player spending from the Chinese localization of the title, Game for Peace developed by Tencent, has accumulated $2.6 billion in revenue, ranking as the No. 2 grossing mobile game worldwide behind Honor of Kings, also from Tencent, and above Genshin Impact from miHoYo at No. 3. PUBG Mobile has consistently picked up more than $700 million per quarter this year, hitting a record $771 million in 3Q21. The title has generated $8.1 million per day on average so far in 2021.
Famous Battle Royale game, “PUBG Mobile” surpassed $7 billion in worldwide lifetime player spending following a recording quarter in Q3 2021
China ranks as the title’s No. 1 revenue-generating market globally for PUBG Mobile, with its variant of the title, Game For Peace, picking up close to $4 billion in the country to date, or approximately 57 percent of total global player spending (this analysis does not include revenue from third-party Android stores). Outside of China, PUBG Mobile has picked up more than $3 billion. The United States ranks No. 2 for player spending at 11.8 percent of total revenue, while Japan rounds out the top three countries with 4.2 percent.
The App Store accounts for the lion’s share of player spending globally, accumulating 81 percent of total revenue. Google Play, meanwhile, accounts for 19 percent of revenue. Outside of China, the App Store accounts for 56.6 percent of spending, while Google Play represents 43.4 percent.
Earlier this year, Krafton brought the IP back to India as Battlegrounds Mobile, picking up approximately $7 million in player spending to date, while the publisher also recently launched spin-off PUBG: New State globally, with the game accumulating $2.6 million in its first seven days.